Mas fica o aviso: se for apenas um hobby, pode ser um pouco desanimador começar com algo tão grande. If you use DirectX, you have to choose between using the weak, bloated DirectX 9 or sacrificing most of your user-base to use DirectX 10 or 11. This actually looks pretty good for OpenGL, it goes through some simple shaders and it at least uses OpenGL 3. but its sad because directx plug in has a lot of problems = I though that directx11 was supposed to be better. I think people who like c++ would enjoy directx more, people who like C would enjoy OpenGL more, but that's just my. OpenGL is arguably more complicated than DirectX because until recently it never let go of anything, whereas DirectX radically redefined the API and stripped legacy support with every iteration. OpenGL (e DirectX) Já OpenGL é bem mais denso que SDL, são muitos conceitos e é um pouco mais complicado para chegar em um resultado funcionando. The short precis might be, that Vulkan is the pass-platform low-stage API placed out by using the Khronos organization, the institution that handles the pass-platform OpenGL API.
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